import { Texture, Object3D, LoadingManager, ObjectLoader, Material, AnimationClip, BufferGeometry } from 'three'; export declare class QuarksLoader extends ObjectLoader { constructor(manager?: LoadingManager); linkReference(object: Object3D): void; parse(json: any, onLoad?: (object: Object3D) => void): T; parseObject(data: any, geometries: { [uuid: string]: BufferGeometry; }, materials: { [uuid: string]: Material; }, textures: { [uuid: string]: Texture; }, animations: { [uuid: string]: AnimationClip; }): Object3D; }