import type { Object3D } from "three"; import { Vector3 } from "three"; export declare class SceneSorter { /** * Assigns sequential `renderOrder` values to all meshes in the hierarchy, * sorted by distance from their bounding-box center to `point`. * Calls `updateWorldMatrix` on the whole hierarchy before sorting. * * @param reverseOrder - Closer objects get higher `renderOrder` (back-to-front, for transparent meshes). */ static sortByDistanceToPoint(object: Object3D, point: Vector3, baseRenderOrder: number, reverseOrder?: boolean): void; }