import type { MeshStandardMaterial } from "three"; import { MeshPhongMaterial } from "three"; export interface StandardToPhongConverterOptions { preserveName: boolean; copyUserData: boolean; disposeOriginal: boolean; maxShininess: number; specularIntensity: number; } export declare class StandardToPhongConverter { static convert(material: MeshStandardMaterial, options?: Partial): MeshPhongMaterial; private static copyBasicProperties; private static convertColorProperties; private static convertTextureMaps; private static convertTransparencyProperties; }