import type { MeshStandardMaterial } from "three"; import { MeshLambertMaterial } from "three"; export interface StandardToLambertConverterOptions { preserveName: boolean; copyUserData: boolean; disposeOriginal: boolean; roughnessColorFactor: number; } export declare class StandardToLambertConverter { static convert(material: MeshStandardMaterial, options?: Partial): MeshLambertMaterial; private static copyBasicProperties; private static convertColorProperties; private static convertTextureMaps; private static convertTransparencyProperties; }