/** * Uniforms and fragment artifact to calculate sprites. */ declare const spriteShader: { /** * Uniforms, will be injected at the very top of the shader. */ uniforms: () => string; /** * Fragment shader artifact, will be injected at `fragReplace`. */ frag: () => string; /** * The string in the shader code that will be replaced with the * fragment shader artifact. */ fragReplace: () => string; }; /** * Uniforms and fragment artifact to calculate tilemaps. */ declare const mapShader: { /** * Uniforms, will be injected at the very top of the shader. * code. */ uniforms: (tileAmount: number) => string; /** * Fragment shader artifact, will be injected at `fragReplace`. */ frag: () => string; /** * The string in the shader code that will be replaced with the * fragment shader artifact. */ fragReplace: () => string; }; export { spriteShader, mapShader };