import { Object3D, Camera } from 'three'; type TileUrlFn = (x: number, y: number, level: number) => string; interface ConfigOptions { tileUrl?: TileUrlFn; minLevel?: number; maxLevel?: number; mercatorProjection?: boolean; } declare class SlippyMapGlobe extends Object3D { constructor(radius: number, configOptions?: ConfigOptions); // Attributes tileUrl?: TileUrlFn; minLevel: number; maxLevel: number; thresholds: number[]; level: number; tileMargin: number; curvatureResolution: number; // Methods updatePov(camera: Camera): void; clearTiles(): void; } export { SlippyMapGlobe as default }; export type { ConfigOptions };