{
  "name": "three-realtime-rt",
  "version": "0.16.7",
  "description": "Turn-on ray traced lighting for three.js: a hybrid deferred renderer with BVH-traced soft shadows, one-bounce global illumination, temporal reprojection, an a-trous denoiser and TAA.",
  "type": "module",
  "main": "src/index.js",
  "module": "src/index.js",
  "types": "src/index.d.ts",
  "exports": {
    ".": "./src/index.js"
  },
  "files": [
    "src"
  ],
  "sideEffects": false,
  "scripts": {
    "dev": "vite",
    "build": "vite build",
    "preview": "vite preview",
    "test:render": "node scripts/selftest.mjs",
    "test:km": "node scripts/km-selftest.mjs",
    "deploy": "vite build && gh-pages -d dist -t"
  },
  "keywords": [
    "three",
    "threejs",
    "raytracing",
    "path-tracing",
    "global-illumination",
    "webgl",
    "bvh",
    "denoiser",
    "taa",
    "renderer"
  ],
  "homepage": "https://goldwinxs.github.io/three-realtime-rt/",
  "repository": {
    "type": "git",
    "url": "https://github.com/GoldwinXS/three-realtime-rt.git"
  },
  "author": "Goldwin Stewart",
  "license": "MIT",
  "peerDependencies": {
    "three": ">=0.155.0",
    "three-mesh-bvh": ">=0.7.0"
  },
  "devDependencies": {
    "@dimforge/rapier3d-compat": "^0.14.0",
    "gh-pages": "^6.3.0",
    "three": "^0.160.1",
    "three-latest": "npm:three@latest",
    "three-mesh-bvh": "^0.7.8",
    "vite": "^5.0.11"
  }
}
