import { Mesh, BufferGeometry, ColorRepresentation, TextureEncoding, WebGLRenderTarget } from '../../../src/Three'; export interface RefractorOptions { color?: ColorRepresentation; textureWidth?: number; textureHeight?: number; clipBias?: number; shader?: object; encoding?: TextureEncoding; } export class Refractor extends Mesh { constructor(geometry?: BufferGeometry, options?: RefractorOptions); getRenderTarget(): WebGLRenderTarget; }