import { WebGLRenderTarget } from "../../../src/renderers/WebGLRenderTarget"; import { WebGLRenderer } from "../../../src/renderers/WebGLRenderer"; import { Scene } from "../../../src/scenes/Scene"; import { Camera } from "../../../src/cameras/Camera"; import { Color } from "../../../src/math/Color"; import { Material } from "../../../src/materials/Material"; import { Pass } from "./EffectComposer"; export class RenderPass extends Pass{ constructor(scene: Scene, camera: Camera, overrideMaterial?: Material | null, clearColor?: Color | string | number, clearAlpha?: number); scene: Scene; camera: Camera; overrideMaterial: Material | null | undefined; clearColor: Color | string | number | undefined; clearAlpha: number | undefined; clear: boolean; needsSwap: false; clearDepth: false; }