import { Box3 } from './Box3'; import { Vector3 } from './Vector3'; import type { Matrix4 } from './Matrix4'; declare class Sphere { readonly isSphere = true; center: Vector3; radius: number; constructor(center?: Vector3, radius?: number); set(center: Vector3, radius: number): this; setFromPoints(points: Vector3[], optionalCenter?: Vector3): this; copy(sphere: Sphere): this; isEmpty(): boolean; makeEmpty(): this; containsPoint(point: Vector3): boolean; distanceToPoint(point: Vector3): number; intersectsSphere(sphere: Sphere): boolean; intersectsBox(box: Box3): boolean; clampPoint(point: Vector3, target?: Vector3): Vector3; getBoundingBox(target?: Box3): Box3; applyMatrix4(matrix: Matrix4): this; translate(offset: Vector3): this; expandByPoint(point: Vector3): this; union(sphere: Sphere): this; equals(sphere: Sphere): boolean; clone(): Sphere; } export { Sphere };