/** * Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system */ import type { Vector3 } from './Vector3'; declare class Cylindrical { readonly isCylindrical = true; radius: number; theta: number; y: number; constructor(radius?: number, theta?: number, y?: number); set(radius: number, theta: number, y: number): this; copy(other: Cylindrical): this; setFromVector3(v: Vector3): this; setFromCartesianCoords(x: number, y: number, z: number): this; clone(): Cylindrical; } export { Cylindrical };