import { Vector3 } from './Vector3'; import type { Sphere } from './Sphere'; import type { Triangle } from './Triangle'; import type { Matrix4 } from './Matrix4'; declare class Box3 { readonly isBox3 = true; min: Vector3; max: Vector3; constructor(min?: Vector3, max?: Vector3); set(min: Vector3, max: Vector3): this; setFromArray(array: number[]): this; setFromPoints(points: Vector3[]): this; setFromCenterAndSize(center: Vector3, size: Vector3): this; clone(): Box3; copy(box: Box3): this; makeEmpty(): this; isEmpty(): boolean; getCenter(target?: Vector3): Vector3; getSize(target?: Vector3): Vector3; expandByPoint(point: Vector3): this; expandByVector(vector: Vector3): this; expandByScalar(scalar: number): this; containsPoint(point: Vector3): boolean; containsBox(box: Box3): boolean; getParameter(point: Vector3, target?: Vector3): Vector3; intersectsBox(box: Box3): boolean; intersectsSphere(sphere: Sphere): boolean; intersectsTriangle(triangle: Triangle): boolean; clampPoint(point: Vector3, target?: Vector3): Vector3; distanceToPoint(point: Vector3): number; getBoundingSphere(target: Sphere): Sphere; intersect(box: Box3): this; union(box: Box3): this; applyMatrix4(matrix: Matrix4): this; translate(offset: Vector3): this; equals(box: Box3): boolean; } export { Box3 };