import { Color, ShaderMaterial } from 'three'; export declare class OutlineMaterial extends ShaderMaterial { private _angleThreshold; constructor(_angleThreshold?: number, outline?: boolean, color?: string); set angleThreshold(degrees: number); get angleThreshold(): number; set outline(outline: boolean); get outline(): boolean; get color(): Color; } //# sourceMappingURL=OutlineMaterial.d.ts.map