////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // WARNING: This file was auto-generated, any change will be overridden in next release. Please use configs/es6.conf.js then run "npm run convert". // ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// export interface WebGLCapabilitiesParameters { precision?: string; logarithmicDepthBuffer?: boolean; } export class WebGLCapabilities { constructor( gl: WebGLRenderingContext, extensions: any, parameters: WebGLCapabilitiesParameters ); readonly isWebGL2: true; precision: string; logarithmicDepthBuffer: boolean; maxTextures: number; maxVertexTextures: number; maxTextureSize: number; maxCubemapSize: number; maxAttributes: number; maxVertexUniforms: number; maxVaryings: number; maxFragmentUniforms: number; vertexTextures: boolean; floatFragmentTextures: boolean; floatVertexTextures: boolean; getMaxAnisotropy(): number; getMaxPrecision( precision: string ): string; }