////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // WARNING: This file was auto-generated, any change will be overridden in next release. Please use configs/es6.conf.js then run "npm run convert". // ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// import { Vector4 } from './../math/Vector4'; import { Texture } from './../textures/Texture'; import { DepthTexture } from './../textures/DepthTexture'; import { EventDispatcher } from './../core/EventDispatcher'; import { Wrapping, TextureFilter, TextureDataType } from '../constants'; export interface WebGLRenderTargetOptions { wrapS?: Wrapping; wrapT?: Wrapping; magFilter?: TextureFilter; minFilter?: TextureFilter; format?: number; type?: TextureDataType; anisotropy?: number; depthBuffer?: boolean; stencilBuffer?: boolean; generateMipmaps?: boolean; depthTexture?: DepthTexture; } export class WebGLRenderTarget extends EventDispatcher { constructor( width: number, height: number, options?: WebGLRenderTargetOptions ); uuid: string; width: number; height: number; scissor: Vector4; scissorTest: boolean; viewport: Vector4; texture: Texture; depthBuffer: boolean; stencilBuffer: boolean; depthTexture: DepthTexture; readonly isWebGLRenderTarget: true; wrapS: any; wrapT: any; magFilter: any; minFilter: any; anisotropy: any; offset: any; repeat: any; format: any; type: any; generateMipmaps: any; setSize( width: number, height: number ): void; clone(): this; copy( source: WebGLRenderTarget ): this; dispose(): void; }