////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // WARNING: This file was auto-generated, any change will be overridden in next release. Please use configs/es6.conf.js then run "npm run convert". // ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// import { Bone } from './Bone'; import { Matrix4 } from './../math/Matrix4'; import { DataTexture } from './../textures/DataTexture'; export class Skeleton { constructor( bones: Bone[], boneInverses?: Matrix4[] ); useVertexTexture: boolean; bones: Bone[]; boneMatrices: Float32Array; boneTexture: undefined | DataTexture; boneInverses: Matrix4[]; calculateInverses( bone: Bone ): void; pose(): void; update(): void; clone(): Skeleton; getBoneByName( name: string ): undefined | Bone; }