////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // WARNING: This file was auto-generated, any change will be overridden in next release. Please use configs/es6.conf.js then run "npm run convert". // ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// import { Matrix4 } from './Matrix4'; import { Vector3 } from './Vector3'; export interface Matrix { elements: number[]; identity(): Matrix; copy( m: this ): this; multiplyScalar( s: number ): Matrix; determinant(): number; getInverse( matrix: Matrix, throwOnInvertible?: boolean ): Matrix; transpose(): Matrix; clone(): this; } export class Matrix3 implements Matrix { constructor(); elements: number[]; set( n11: number, n12: number, n13: number, n21: number, n22: number, n23: number, n31: number, n32: number, n33: number ): Matrix3; identity(): Matrix3; clone(): this; copy( m: Matrix3 ): this; setFromMatrix4( m: Matrix4 ): Matrix3; multiplyScalar( s: number ): Matrix3; determinant(): number; getInverse( matrix: Matrix3, throwOnDegenerate?: boolean ): Matrix3; transpose(): Matrix3; getNormalMatrix( matrix4: Matrix4 ): Matrix3; transposeIntoArray( r: number[] ): Matrix3; setUvTransform( tx: number, ty: number, sx: number, sy: number, rotation: number, cx: number, cy: number ): Matrix3; scale( sx: number, sy: number ): Matrix3; rotate( theta: number ): Matrix3; translate( tx: number, ty: number ): Matrix3; equals( matrix: Matrix3 ): boolean; fromArray( array: number[], offset?: number ): Matrix3; fromArray( array: ArrayLike, offset?: number ): Matrix3; toArray( array?: number[], offset?: number ): number[]; toArray( array?: ArrayLike, offset?: number ): ArrayLike; multiply( m: Matrix3 ): Matrix3; premultiply( m: Matrix3 ): Matrix3; multiplyMatrices( a: Matrix3, b: Matrix3 ): Matrix3; multiplyVector3( vector: Vector3 ): any; multiplyVector3Array( a: any ): any; getInverse( matrix: Matrix4, throwOnDegenerate?: boolean ): Matrix3; flattenToArrayOffset( array: number[], offset: number ): number[]; }