////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // WARNING: This file was auto-generated, any change will be overridden in next release. Please use configs/es6.conf.js then run "npm run convert". // ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// import { Quaternion } from './Quaternion'; export namespace MathUtils { export const DEG2RAD: number; export const RAD2DEG: number; export function generateUUID(): string; export function clamp( value: number, min: number, max: number ): number; export function euclideanModulo( n: number, m: number ): number; export function mapLinear( x: number, a1: number, a2: number, b1: number, b2: number ): number; export function smoothstep( x: number, min: number, max: number ): number; export function smootherstep( x: number, min: number, max: number ): number; export function random16(): number; export function randInt( low: number, high: number ): number; export function randFloat( low: number, high: number ): number; export function randFloatSpread( range: number ): number; export function degToRad( degrees: number ): number; export function radToDeg( radians: number ): number; export function isPowerOfTwo( value: number ): boolean; export function lerp( x: number, y: number, t: number ): number; export function nearestPowerOfTwo( value: number ): number; export function nextPowerOfTwo( value: number ): number; export function floorPowerOfTwo( value: number ): number; export function ceilPowerOfTwo( value: number ): number; export function setQuaternionFromProperEuler( q: Quaternion, a: number, b: number, c: number, order: string ): void; }