////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // WARNING: This file was auto-generated, any change will be overridden in next release. Please use configs/es6.conf.js then run "npm run convert". // ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// import { Plane } from './Plane'; import { Matrix4 } from './Matrix4'; import { Object3D } from './../core/Object3D'; import { Sprite } from './../objects/Sprite'; import { Sphere } from './Sphere'; import { Box3 } from './Box3'; import { Vector3 } from './Vector3'; export class Frustum { constructor( p0?: Plane, p1?: Plane, p2?: Plane, p3?: Plane, p4?: Plane, p5?: Plane ); planes: Plane[]; set( p0: Plane, p1: Plane, p2: Plane, p3: Plane, p4: Plane, p5: Plane ): Frustum; clone(): this; copy( frustum: Frustum ): this; setFromProjectionMatrix( m: Matrix4 ): this; intersectsObject( object: Object3D ): boolean; intersectsSprite( sprite: Sprite ): boolean; intersectsSphere( sphere: Sphere ): boolean; intersectsBox( box: Box3 ): boolean; containsPoint( point: Vector3 ): boolean; }