////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // WARNING: This file was auto-generated, any change will be overridden in next release. Please use configs/es6.conf.js then run "npm run convert". // ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// import { IUniform } from '../renderers/shaders/UniformsLib'; import { MaterialParameters, Material } from './Material'; export interface ShaderMaterialParameters extends MaterialParameters { uniforms?: any; vertexShader?: string; fragmentShader?: string; linewidth?: number; wireframe?: boolean; wireframeLinewidth?: number; lights?: boolean; clipping?: boolean; skinning?: boolean; morphTargets?: boolean; morphNormals?: boolean; extensions?: { derivatives?: boolean; fragDepth?: boolean; drawBuffers?: boolean; shaderTextureLOD?: boolean; }; } export class ShaderMaterial extends Material { constructor( parameters?: ShaderMaterialParameters ); uniforms: { [uniform: string]: IUniform }; vertexShader: string; fragmentShader: string; linewidth: number; wireframe: boolean; wireframeLinewidth: number; lights: boolean; clipping: boolean; skinning: boolean; morphTargets: boolean; morphNormals: boolean; derivatives: any; extensions: { derivatives: boolean; fragDepth: boolean; drawBuffers: boolean; shaderTextureLOD: boolean; }; defaultAttributeValues: any; index0AttributeName: string | undefined; uniformsNeedUpdate: boolean; setValues( parameters: ShaderMaterialParameters ): void; toJSON( meta: any ): any; }