////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // WARNING: This file was auto-generated, any change will be overridden in next release. Please use configs/es6.conf.js then run "npm run convert". // ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// import { Plane } from './../math/Plane'; import { Shader } from './../renderers/shaders/ShaderLib'; import { EventDispatcher } from './../core/EventDispatcher'; import { WebGLRenderer } from './../renderers/WebGLRenderer'; import { BlendingDstFactor, BlendingEquation, Blending, BlendingSrcFactor, DepthModes, Side, Colors, StencilFunc, StencilOp } from '../constants'; export let MaterialIdCount: number; export interface MaterialParameters { alphaTest?: number; blendDst?: BlendingDstFactor; blendDstAlpha?: number; blendEquation?: BlendingEquation; blendEquationAlpha?: number; blending?: Blending; blendSrc?: BlendingSrcFactor | BlendingDstFactor; blendSrcAlpha?: number; clipIntersection?: boolean; clippingPlanes?: Plane[]; clipShadows?: boolean; colorWrite?: boolean; defines?: any; depthFunc?: DepthModes; depthTest?: boolean; depthWrite?: boolean; fog?: boolean; name?: string; opacity?: number; polygonOffset?: boolean; polygonOffsetFactor?: number; polygonOffsetUnits?: number; precision?: 'highp' | 'mediump' | 'lowp' | null; premultipliedAlpha?: boolean; dithering?: boolean; flatShading?: boolean; side?: Side; shadowSide?: Side; toneMapped?: boolean; transparent?: boolean; vertexColors?: Colors; vertexTangents?: boolean; visible?: boolean; stencilWrite?: boolean; stencilFunc?: StencilFunc; stencilRef?: number; stencilMask?: number; stencilFail?: StencilOp; stencilZFail?: StencilOp; stencilZPass?: StencilOp; } export class Material extends EventDispatcher { constructor(); alphaTest: number; blendDst: BlendingDstFactor; blendDstAlpha: number | null; blendEquation: BlendingEquation; blendEquationAlpha: number | null; blending: Blending; blendSrc: BlendingSrcFactor | BlendingDstFactor; blendSrcAlpha: number | null; clipIntersection: boolean; clippingPlanes: any; clipShadows: boolean; colorWrite: boolean; defines: any; depthFunc: DepthModes; depthTest: boolean; depthWrite: boolean; fog: boolean; id: number; stencilWrite: boolean; stencilFunc: StencilFunc; stencilRef: number; stencilMask: number; stencilFail: StencilOp; stencilZFail: StencilOp; stencilZPass: StencilOp; readonly isMaterial: true; name: string; needsUpdate: boolean; opacity: number; polygonOffset: boolean; polygonOffsetFactor: number; polygonOffsetUnits: number; precision: 'highp' | 'mediump' | 'lowp' | null; premultipliedAlpha: boolean; dithering: boolean; flatShading: boolean; side: Side; shadowSide: Side; toneMapped: boolean; transparent: boolean; type: string; uuid: string; vertexColors: Colors; vertexTangents: boolean; visible: boolean; userData: any; version: number; clone(): this; copy( material: Material ): this; dispose(): void; onBeforeCompile ( shader : Shader, renderer : WebGLRenderer ) : void; setValues( values: MaterialParameters ): void; toJSON( meta?: any ): any; }