////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // WARNING: This file was auto-generated, any change will be overridden in next release. Please use configs/es6.conf.js then run "npm run convert". // ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// import { Matrix4 } from './../math/Matrix4'; import { Vector3 } from './../math/Vector3'; import { Object3D } from './../core/Object3D'; export class Camera extends Object3D { constructor(); matrixWorldInverse: Matrix4; projectionMatrix: Matrix4; projectionMatrixInverse: Matrix4; readonly isCamera: true; getWorldDirection( target: Vector3 ): Vector3; updateMatrixWorld( force?: boolean ): void; }