import { World } from "koota"; //#region src/ecs/systems/lightSyncSystem.d.ts /** * Sync Light2D array into LightStore DataTexture. * * Self-gating: no-ops if LightingContext doesn't exist or effect is disabled. * Called once per frame before lightEffectSystem. */ declare function lightSyncSystem(world: World): void; //#endregion export { lightSyncSystem }; //# sourceMappingURL=lightSyncSystem.d.ts.map