import { World } from "koota"; //#region src/ecs/systems/lightEffectSystem.d.ts /** * Run LightEffect lifecycle: lazy init, ordered surface resize, and update. * * Self-gating: no-ops if LightingContext doesn't exist, effect is disabled, * or runtime context (renderer/camera) is not yet available. * * The SDFGenerator reference is sourced from the `ShadowPipeline` singleton * trait — the authoritative owner of that handle. No mirrored state. */ declare function lightEffectSystem(world: World): void; //#endregion export { lightEffectSystem }; //# sourceMappingURL=lightEffectSystem.d.ts.map