import { World } from "koota"; //#region src/ecs/systems/effectTraitsSystem.d.ts /** * Rebuild the effect traits map from tracked materials. * * Populates BatchRegistry.effectTraits from material references. * Self-gating: no-ops if no BatchRegistry exists. */ declare function effectTraitsSystem(world: World): void; //#endregion export { effectTraitsSystem }; //# sourceMappingURL=effectTraitsSystem.d.ts.map