export { InteriorMappingMaterial, type InteriorMappingMaterialParameters, type EmissiveVariation, } from './InteriorMappingMaterial.js'; // Parameterized GLSL core (imHash / imWindowEmissive / imAtlasUV / // imRoomBoxUV) for embedding interior mapping into arbitrary materials — // prepend to a fragment shader via onBeforeCompile. export { glslCore } from './shader/chunks.js';