/** * Clean room environment for Studio mode PMREM generation. * * Based on Three.js RoomEnvironment (which is based on Google model-viewer's * EnvironmentScene), but with the 6 decorative boxes removed and an infinity * cove (quarter-cylinder) at all wall-floor junctions for a clean cyclorama. */ import { Scene } from "three"; declare class CleanRoomEnvironment extends Scene { constructor(); dispose(): void; } export { CleanRoomEnvironment };