import { type AutomaticShaderHydration } from '../shaders/automatic.cjs'; import { type ThreeBlocksShaderBuildConfig } from '../vite/types.cjs'; /** * Install convention hydration only when the active scene's receipt is usable. * Development compiles live TSL and hydrates on an explicit preview only: an edit strands * the receipt mid-session, so a default that follows freshness flips pipelines per keystroke. */ export declare function installDevtoolsShaderHydration(renderer: object, shaders?: ThreeBlocksShaderBuildConfig, development?: boolean): AutomaticShaderHydration | undefined;