import { ZaxisSortable } from "./ZaxisSortable"; /** * Determine the z-value of the object based on the z-position of the camera * * This component is mainly used to create top-down 2D games. * * You can use this component on objects like tilemaps that must always be a certain distance away from the camera */ export declare class CameraRelativeZaxisSorter extends ZaxisSortable { readonly disallowMultipleComponent: boolean; private _offset; update(): void; /** * The offset to be added to the z-position of the camera (default: -100) */ get offset(): number; /** * The offset to be added to the z-position of the camera (default: -100) */ set offset(value: number); }