import { Component } from "../../hierarchy_object/Component"; import type { ReadonlyVector2 } from "../../math/ReadonlyVector2"; /** * this component will translate gameObject's position to parallax effect relative to camera * * This effect allows 2D objects to move as if they were 3D. * * important: This component is only available for static objects. (Moving game objects does not guarantee normal operation) * * * disallow multiple component */ export declare class ParallaxTranslater extends Component { readonly disallowMultipleComponent: boolean; private _offsetX; private _offsetY; private _initializeCenterFromPosition; private readonly _center; start(): void; private readonly _tempVector3; private readonly _tempVector2; update(): void; /** * translate center offset x (default: 1.5) */ get offsetX(): number; /** * translate center offset x (default: 1.5) */ set offsetX(value: number); /** * translate center offset y (default: 1.5) */ get offsetY(): number; /** * translate center offset y (default: 1.5) */ set offsetY(value: number); /** * if this value is true, the center will be initialized from transform.localPosition (default: true) */ get initializeCenterFromPosition(): boolean; /** * if this value is true, the center will be initialized from transform.localPosition (default: true) */ set initializeCenterFromPosition(value: boolean); /** * center of parallax effect */ get center(): ReadonlyVector2; /** * center of parallax effect */ set center(value: ReadonlyVector2); }