import { Component } from "../../hierarchy_object/Component"; import type { ComponentConstructor } from "../../hierarchy_object/ComponentConstructor"; /** * editor grid renderer for debug * * just add this component to your camera it will render grid * * * disallow multiple component * * require components: `Camera` */ export declare class EditorGridRenderer extends Component { readonly disallowMultipleComponent: boolean; readonly requiredComponents: ComponentConstructor[]; private _cssHtmlRenderer; private _cssHtmlRendererObject; private _gridCellWidth; private _gridCellHeight; private _renderWidth; private _renderHeight; private _additiveViewScale; private _zOffset; awake(): void; onEnable(): void; onDisable(): void; private readonly _lastPosition; update(): void; onDestroy(): void; private updateBackgroundSize; /** * grid cell width. (default: 1) */ get gridCellWidth(): number; /** * grid cell width. (default: 1) */ set gridCellWidth(value: number); /** * grid cell height. (default: 1) */ get gridCellHeight(): number; /** * grid cell height. (default: 1) */ set gridCellHeight(value: number); /** * render width. (default: 18) * * if grid does not cover the whole screen, you must increase this value */ get renderWidth(): number; /** * render width. (default: 18) * * if grid does not cover the whole screen, you must increase this value */ set renderWidth(value: number); /** * render height. (default: 10) * * if grid does not cover the whole screen, you must increase this value */ get renderHeight(): number; /** * render height. (default: 10) * * if grid does not cover the whole screen, you must increase this value */ set renderHeight(value: number); /** * grid line width. (default: 0.2) * * if line width is too small, grid will not be visible on screen */ get lineWidth(): number; /** * grid line width. (default: 0.2) * * if line width is too small, grid will not be visible on screen */ set lineWidth(value: number); /** * z offset from the camera. (default: 0) */ get zOffset(): number; /** * z offset from the camera. (default: 0) */ set zOffset(value: number); }