import type { Shape } from "../../../../box2d.ts/build/index"; import type { ReadonlyVector2 } from "../../../math/ReadonlyVector2"; import { Collider2D } from "./Collider2D"; /** * Collider for 2D physics representing an arbitrary polygon defined by its vertices. */ export declare class PolygonCollider2D extends Collider2D { private readonly _points; private _debugDraw; private _debugObject; private _debugRenderer; private updateDebugDraw; onEnable(): void; onDisable(): void; private readonly _shapeArray; protected createShapes(): Shape[]; /** * Corner points that define the collider's shape in local space. (default: [(-2, -2), (2, -2), (2, 2), (-2, 2)]) */ get points(): readonly ReadonlyVector2[]; /** * Corner points that define the collider's shape in local space. (default: [(-2, -2), (2, -2), (2, 2), (-2, 2)]) */ set points(value: readonly ReadonlyVector2[]); /** * set shape to regular polygon with given number of sides and radius * @param sides number of sides * @param radius radius */ setShapeToRegularPolygon(sides: number, radius: number): void; /** * if true, the collider will be rendered (default: false) */ get debugDraw(): boolean; /** * if true, the collider will be rendered (default: false) */ set debugDraw(value: boolean); }