import { Component } from "../../hierarchy_object/Component"; import type { CssCollideTilemapChunkRenderer } from "../grid_physics2d/CssCollideTilemapChunkRenderer"; import type { GridPointer } from "./GridPointer"; /** * tile brush for test purpose */ export declare class TestTileBrush extends Component { readonly disallowMultipleComponent: boolean; private _gridPointer; private _colideTilemapChunk; private _pointerDown; start(): void; onEnable(): void; onDisable(): void; private readonly onPointerDown; private readonly onPointerUp; private readonly onPointerMove; /** * grid pointer (default: null) */ get gridPointer(): GridPointer | null; /** * grid pointer (default: null) */ set gridPointer(value: GridPointer | null); /** * colide tilemap chunk renderer for drawing tiles (default: null) */ get colideTilemapChunk(): CssCollideTilemapChunkRenderer | null; /** * colide tilemap chunk renderer for drawing tiles (default: null) */ set colideTilemapChunk(value: CssCollideTilemapChunkRenderer | null); }