import type { IEventContainer } from "../../collection/EventContainer"; export declare class PhysicsMaterial2D { private readonly _onChangedEvent; private _friction; private _bounciness; constructor(friction?: number, bounciness?: number); get friction(): number; set friction(value: number); get bounciness(): number; set bounciness(value: number); get onChanged(): IEventContainer<() => void>; copy(other: PhysicsMaterial2D): void; clone(): PhysicsMaterial2D; }