import type { Matrix3, Matrix3Tuple, Matrix4, Vector2, Vector3 } from "three/src/Three"; import type { ReadonlyMatrix3 } from "./ReadonlyMatrix3"; import type { ReadonlyMatrix4 } from "./ReadonlyMatrix4"; export type WritableMatrix3 = { /** * Array with matrix values. * @default [1, 0, 0, 0, 1, 0, 0, 0, 1] */ elements: number[]; set(n11: number, n12: number, n13: number, n21: number, n22: number, n23: number, n31: number, n32: number, n33: number): WritableMatrix3; identity(): WritableMatrix3; clone(): Matrix3; copy(m: ReadonlyMatrix3): WritableMatrix3; extractBasis(xAxis: Vector3, yAxis: Vector3, zAxis: Vector3): WritableMatrix3; setFromMatrix4(m: ReadonlyMatrix4): WritableMatrix3; multiplyScalar(s: number): WritableMatrix3; determinant(): number; /** * Inverts this matrix in place. */ invert(): WritableMatrix3; /** * Transposes this matrix in place. */ transpose(): WritableMatrix3; getNormalMatrix(matrix4: Matrix4): WritableMatrix3; /** * Transposes this matrix into the supplied array r, and returns itself. */ transposeIntoArray(r: number[]): WritableMatrix3; setUvTransform(tx: number, ty: number, sx: number, sy: number, rotation: number, cx: number, cy: number): WritableMatrix3; scale(sx: number, sy: number): WritableMatrix3; rotate(theta: number): WritableMatrix3; translate(tx: number, ty: number): WritableMatrix3; makeTranslation(v: Vector2): WritableMatrix3; makeTranslation(x: number, y: number): WritableMatrix3; makeRotation(theta: number): WritableMatrix3; makeScale(x: number, y: number): WritableMatrix3; equals(matrix: ReadonlyMatrix3): boolean; /** * Sets the values of this matrix from the provided array or array-like. * @param array the source array or array-like. * @param offset (optional) offset into the array-like. Default is 0. */ fromArray(array: number[] | ArrayLike, offset?: number): WritableMatrix3; /** * Returns an array with the values of this matrix, or copies them into the provided array. * @param array (optional) array to store the matrix to. If this is not provided, a new array will be created. * @param offset (optional) optional offset into the array. * @return The created or provided array. */ toArray(array?: number[], offset?: number): number[]; toArray(array?: Matrix3Tuple, offset?: 0): Matrix3Tuple; /** * Copies he values of this matrix into the provided array-like. * @param array array-like to store the matrix to. * @param offset (optional) optional offset into the array-like. * @return The provided array-like. */ toArray(array?: ArrayLike, offset?: number): ArrayLike; /** * Multiplies this matrix by m. */ multiply(m: ReadonlyMatrix3): WritableMatrix3; premultiply(m: ReadonlyMatrix3): WritableMatrix3; /** * Sets this matrix to a x b. */ multiplyMatrices(a: ReadonlyMatrix3, b: ReadonlyMatrix3): WritableMatrix3; };