import type { Collision2D } from "../physics/2d/Collision2D"; import type { Collider2D } from "../script/physics2d/collider/Collider2D"; import type { Component } from "./Component"; export declare class GameObjectEventContainer { private readonly _matrixUpdateComponents; private readonly _collisionEnter2DComponentEvents; private readonly _collisionStay2DComponentEvents; private readonly _collisionExit2DComponentEvents; private readonly _triggerEnter2DComponentEvents; private readonly _triggerStay2DComponentEvents; private readonly _triggerExit2DComponentEvents; registerComponent(component: Component): void; unregisterComponent(component: Component): void; invokeOnWorldMatrixUpdated(): void; invokeOnCollisionEnter2D(collision: Collision2D): void; invokeOnCollisionStay2D(collision: Collision2D): void; invokeOnCollisionExit2D(collision: Collision2D): void; invokeOnTriggerEnter2D(other: Collider2D): void; invokeOnTriggerStay2D(other: Collider2D): void; invokeOnTriggerExit2D(other: Collider2D): void; }