import type { WebGLRendererLoader } from "../../render/WebGLRendererLoader"; import type { Renderer, WebGLRenderer } from "three/src/Three"; export type RenderSettingObject = { useCss3DRenderer: boolean; webGLRendererLoader?: typeof WebGLRendererLoader; webGLRendererInitilizer?: () => WebGLRenderer | (readonly [Omit, HTMLCanvasElement]); }; export declare class RenderSetting { private readonly _renderSettingObject; constructor(renderSettingObject: RenderSettingObject); static createDefaultObject(): RenderSettingObject; /** * if true, use css3d renderer. (default: true) * * @param value if true, use css3d renderer. * @returns this */ useCss3DRenderer(value: boolean): this; /** * webgl renderer loader. * * for use webgl renderer, you need to inject webgl renderer loader. * WebGLRendererLoader has dependency of WebGLRenderer. * * @param value webgl renderer loader * @returns this */ webGLRendererLoader(value: typeof WebGLRendererLoader): this; /** * set webgl renderer. (default: undefined) * * you need to inject webgl renderer for use. * * @param value webgl renderer * @returns this */ webGLRenderer(func: () => WebGLRenderer): this; webGLRenderer(func: () => readonly [Omit, HTMLCanvasElement]): this; }