import type { EngineGlobalObject } from "../EngineGlobalObject"; import type { Instantiater } from "../Instantiater"; import { SceneBuilder } from "./SceneBuilder"; import { GameSetting } from "./setting/GameSetting"; /** * make game scene with interop object and scene builder */ export declare abstract class Bootstrapper { private readonly _instantiater; private readonly _interopObject; private readonly _sceneBuilder; private readonly _gameSetting; constructor(engineGlobalObject: EngineGlobalObject, interopObject?: T); /** * set game setting and make scene */ abstract run(): SceneBuilder; /** * get instantiater * * You can instantiate object through instantiater */ protected get instantiater(): Instantiater; /** * get interop object */ protected get interopObject(): T | null; /** * get scene builder */ protected get sceneBuilder(): SceneBuilder; /** * get game setting, this value will be frozen after run */ protected get setting(): GameSetting; }