import { GameObjectBuilder } from "./hierarchy_object/GameObjectBuilder"; import type { Prefab } from "./hierarchy_object/Prefab"; import type { PrefabConstructor } from "./hierarchy_object/PrefabConstructor"; import type { ReadonlyQuaternion } from "./math/ReadonlyQuaternion"; import type { ReadonlyVector3 } from "./math/ReadonlyVector3"; /** * instantiate a game object * do not drive this class */ export declare class Instantiater { private readonly _engineGlobalObject; private _instanceNextId; private _eventInstanceNextId; /** * create a new GameObject with the given name by use builder * @param name * @param localPosition * @param localRotation * @param localScale * @returns */ buildGameObject(name: string, localPosition?: ReadonlyVector3, localRotation?: ReadonlyQuaternion, localScale?: ReadonlyVector3): GameObjectBuilder; /** * create a new instance of Prefab with the given name by use builder * @param name * @param localPosition * @param localRotation * @param localScale * @returns */ buildPrefab(name: string, prefabCtor: PrefabConstructor, localPosition?: ReadonlyVector3, localRotation?: ReadonlyQuaternion, localScale?: ReadonlyVector3): T; }