import { B2Vec2, B2Rot } from '../../Common/b2Math'; import { B2Joint, B2JointDef, B2LimitState } from './b2Joint'; import { B2SolverData } from '../b2TimeStep'; export declare class B2RopeJointDef extends B2JointDef { localAnchorA: B2Vec2; localAnchorB: B2Vec2; maxLength: number; constructor(); } export declare class B2RopeJoint extends B2Joint { m_localAnchorA: B2Vec2; m_localAnchorB: B2Vec2; m_maxLength: number; m_length: number; m_impulse: number; m_indexA: number; m_indexB: number; m_u: B2Vec2; m_rA: B2Vec2; m_rB: B2Vec2; m_localCenterA: B2Vec2; m_localCenterB: B2Vec2; m_invMassA: number; m_invMassB: number; m_invIA: number; m_invIB: number; m_mass: number; m_state: B2LimitState; m_qA: B2Rot; m_qB: B2Rot; m_lalcA: B2Vec2; m_lalcB: B2Vec2; constructor(def: B2RopeJointDef); private static InitVelocityConstraints_s_P; InitVelocityConstraints(data: B2SolverData): void; private static SolveVelocityConstraints_s_vpA; private static SolveVelocityConstraints_s_vpB; private static SolveVelocityConstraints_s_P; SolveVelocityConstraints(data: B2SolverData): void; private static SolvePositionConstraints_s_P; SolvePositionConstraints(data: B2SolverData): boolean; GetAnchorA(out: B2Vec2): B2Vec2; GetAnchorB(out: B2Vec2): B2Vec2; GetReactionForce(inv_dt: number, out: B2Vec2): B2Vec2; GetReactionTorque(inv_dt: number): number; GetLocalAnchorA(): B2Vec2; GetLocalAnchorB(): B2Vec2; SetMaxLength(length: number): void; GetMaxLength(): number; GetLimitState(): B2LimitState; Dump(log: (format: string, ...args: any[]) => void): void; }