import { Config } from "cgserver"; export class LevelItem { level:number=-1 exp:number=-1 reward:number=0 persecond=0 } export let GLevelCfg:LevelConfig=null class LevelConfig extends Config { protected levels:Array=null get maxLevel() { return this.levels.length } getLevel(level:number) { if(!this.levels) { return null } return this.levels[level-1] } } GLevelCfg=new LevelConfig("LevelConfig")