/** * All LLM prompts used throughout the application */ export declare const PROMPTS: { TEST_NAME_GENERATION: { SYSTEM: string; USER: (scenario: string) => string; }; HASHTAG_GENERATION: { SYSTEM: string; USER: (scenario: string) => string; }; SCENARIO_BREAKDOWN: { SYSTEM: string; USER: (scenario: string) => string; }; GOAL_COMPLETION_CHECK: { SYSTEM: string; USER: (goalDescription: string, completedActions: string[], pageInfo: any) => string; }; PLAYWRIGHT_COMMAND: { SYSTEM: string; USER: (stepDescription: string, pageInfo: any, previousCommands: string, attemptHistory: string, errorContext: string) => string; }; VISION_DIAGNOSTIC_ANALYSIS: { SYSTEM: string; USER: (stepDescription: string, pageInfo: any, previousCommands: string, attemptHistory: string, errorContext: string) => string; }; PLAYWRIGHT_COMMAND_WITH_SUPERVISOR: { SYSTEM: string; USER: (stepDescription: string, supervisorInstructions: string, supervisorAnalysis: string, elementsFound: string[], elementsNotFound: string[], pageInfo: any) => string; }; PLAYWRIGHT_COMMAND_WITH_VISION: { SYSTEM: string; USER: (stepDescription: string, pageInfo: any, previousCommands: string, attemptHistory: string, errorContext: string) => string; }; SCRIPT_PARSING: { SYSTEM: string; USER: (script: string) => string; }; REPAIR_SUGGESTION: { SYSTEM: string; USER: (stepDescription: string, stepCode: string, errorMessage: string, pageInfo: any, failureHistory: string, recentRepairs: string) => string; }; REPAIR_CONFIDENCE: { SYSTEM: string; USER: (originalScript: string, updatedScript: string) => string; }; FINAL_SCRIPT: { SYSTEM: string; USER: (originalScript: string, updatedScript: string, newRepairAdvice: string) => string; }; SCRIPT_CLEANUP: { SYSTEM: string; USER: (script: string) => string; }; }; //# sourceMappingURL=prompts.d.ts.map