export class XRControllerModelFactory { constructor(gltfLoader?: null, onLoad?: null); gltfLoader: GLTFLoader; path: string; _assetCache: {}; onLoad: any; setPath(path: any): this; createControllerModel(controller: any): XRControllerModel; } import { GLTFLoader } from '../loaders/GLTFLoader.js'; declare class XRControllerModel extends Object3D { constructor(); motionController: any; envMap: any; setEnvironmentMap(envMap: any): this; /** * Polls data from the XRInputSource and updates the model's components to match * the real world data * * @param {boolean} force */ updateMatrixWorld(force: boolean): void; } import { Object3D } from 'three'; export {};