export default Atmosphere; /** * @extends GeometryLayer */ declare class Atmosphere extends GeometryLayer { /** * It's layer to simulate Globe atmosphere. * There's 2 modes : simple and realistic (atmospheric-scattering). * * The atmospheric-scattering it is taken from : * * [Atmosphere Shader From Space (Atmospheric scattering)](http://stainlessbeer.weebly.com/planets-9-atmospheric-scattering.html) * * [Accurate Atmospheric Scattering (NVIDIA GPU Gems 2)](https://developer.nvidia.com/gpugems/gpugems2/part-ii-shading-lighting-and-shadows/chapter-16-accurate-atmospheric-scattering). * * @param {string} id - The id of the layer Atmosphere. * @param {Object} [options] - options layer. * @param {number} [options.Kr] - `Kr` is the rayleigh scattering constant. * @param {number} [options.Km] - `Km` is the Mie scattering constant. * @param {number} [options.ESun] - `ESun` is the brightness of the sun. * @param {number} [options.g] - constant `g` that affects the symmetry of the scattering. * @param {number} [options.innerRadius] - The inner (planetary) radius * @param {number} [options.outerRadius] - The outer (Atmosphere) radius * @param {number[]} [options.wavelength] - The constant is the `wavelength` (or color) of light. * @param {number} [options.scaleDepth] - The `scale depth` (i.e. the altitude at which the atmosphere's average density is found). * @param {number} [options.mieScaleDepth] - not used. */ constructor(id?: string, options?: { Kr?: number | undefined; Km?: number | undefined; ESun?: number | undefined; g?: number | undefined; innerRadius?: number | undefined; outerRadius?: number | undefined; wavelength?: number[] | undefined; scaleDepth?: number | undefined; mieScaleDepth?: number | undefined; }); isAtmosphere: boolean; basicAtmosphere: THREE.Object3D; realisticAtmosphere: THREE.Object3D; realisticLightingPosition: { x: number; y: number; z: number; }; fog: { enable: boolean; distance: number; }; realisticAtmosphereInitParams: { Kr?: number | undefined; Km?: number | undefined; ESun?: number | undefined; g?: number | undefined; innerRadius?: number | undefined; outerRadius?: number | undefined; wavelength?: number[] | undefined; scaleDepth?: number | undefined; mieScaleDepth?: number | undefined; }; update(context: any, layer: any, node: any): void; preUpdate(context: any, srcs: any): void; _initRealisticLighning(): void; setRealisticOn(bool: any): void; } import GeometryLayer from '../../../Layer/GeometryLayer'; import * as THREE from 'three';