export default FlyControls; /** * First-Person controls (at least a possible declination of it). * * Bindings: * - up + down keys: forward/backward * - left + right keys: strafing movements * - PageUp + PageDown: roll movement * - mouse click+drag: pitch and yaw movements (as looking at a panorama, not as in FPS games for instance) */ declare class FlyControls extends THREE.EventDispatcher { /** * @param {View} view * @param {object} options * @param {boolean} options.focusOnClick - whether or not to focus the renderer domElement on click * @param {boolean} options.focusOnMouseOver - whether or not to focus when the mouse is over the domElement */ constructor(view: View, options?: { focusOnClick: boolean; focusOnMouseOver: boolean; }); view: View; options: { focusOnClick: boolean; focusOnMouseOver: boolean; }; _camera3D: any; moves: Set; moveSpeed: number; _onMouseDownMouseX: number; _onMouseDownMouseY: number; _isMouseDown: boolean; isUserInteracting(): boolean; update(dt: any, updateLoopRestarted: any): void; } import * as THREE from 'three';