/** * Timeseries data for the 2018 game *FIRST* POWER UP. * *WARNING:* This is *not* official data, and is subject to a significant possibility of error, or missing data. Do not rely on this data for any purpose. In fact, pretend we made it up. * *WARNING:* This model is currently under active development and may change at any time, including in breaking ways. */ export declare type Match_Timeseries_2018 = { /** * TBA event key with the format yyyy[EVENT_CODE], where yyyy is the year, and EVENT_CODE is the event code of the event. */ event_key?: string; /** * Match ID consisting of the level, match number, and set number, eg `qm45` or `f1m1`. */ match_id?: string; /** * Current mode of play, can be `pre_match`, `auto`, `telop`, or `post_match`. */ mode?: string; play?: number; /** * Amount of time remaining in the match, only valid during `auto` and `teleop` modes. */ time_remaining?: number; /** * 1 if the blue alliance is credited with the AUTO QUEST, 0 if not. */ blue_auto_quest?: number; /** * Number of POWER CUBES in the BOOST section of the blue alliance VAULT. */ blue_boost_count?: number; /** * Returns 1 if the blue alliance BOOST was played, or 0 if not played. */ blue_boost_played?: number; /** * Name of the current blue alliance POWER UP being played, or `null`. */ blue_current_powerup?: string; /** * 1 if the blue alliance is credited with FACING THE BOSS, 0 if not. */ blue_face_the_boss?: number; /** * Number of POWER CUBES in the FORCE section of the blue alliance VAULT. */ blue_force_count?: number; /** * Returns 1 if the blue alliance FORCE was played, or 0 if not played. */ blue_force_played?: number; /** * Number of POWER CUBES in the LEVITATE section of the blue alliance VAULT. */ blue_levitate_count?: number; /** * Returns 1 if the blue alliance LEVITATE was played, or 0 if not played. */ blue_levitate_played?: number; /** * Number of seconds remaining in the blue alliance POWER UP time, or 0 if none is active. */ blue_powerup_time_remaining?: string; /** * 1 if the blue alliance owns the SCALE, 0 if not. */ blue_scale_owned?: number; /** * Current score for the blue alliance. */ blue_score?: number; /** * 1 if the blue alliance owns their SWITCH, 0 if not. */ blue_switch_owned?: number; /** * 1 if the red alliance is credited with the AUTO QUEST, 0 if not. */ red_auto_quest?: number; /** * Number of POWER CUBES in the BOOST section of the red alliance VAULT. */ red_boost_count?: number; /** * Returns 1 if the red alliance BOOST was played, or 0 if not played. */ red_boost_played?: number; /** * Name of the current red alliance POWER UP being played, or `null`. */ red_current_powerup?: string; /** * 1 if the red alliance is credited with FACING THE BOSS, 0 if not. */ red_face_the_boss?: number; /** * Number of POWER CUBES in the FORCE section of the red alliance VAULT. */ red_force_count?: number; /** * Returns 1 if the red alliance FORCE was played, or 0 if not played. */ red_force_played?: number; /** * Number of POWER CUBES in the LEVITATE section of the red alliance VAULT. */ red_levitate_count?: number; /** * Returns 1 if the red alliance LEVITATE was played, or 0 if not played. */ red_levitate_played?: number; /** * Number of seconds remaining in the red alliance POWER UP time, or 0 if none is active. */ red_powerup_time_remaining?: string; /** * 1 if the red alliance owns the SCALE, 0 if not. */ red_scale_owned?: number; /** * Current score for the red alliance. */ red_score?: number; /** * 1 if the red alliance owns their SWITCH, 0 if not. */ red_switch_owned?: number; };