/** * Insights for FIRST Power Up qualification and elimination matches. */ export declare type Event_Insights_2018 = { /** * An array with three values, number of times auto quest was completed, number of opportunities to complete the auto quest, and percentage. */ auto_quest_achieved: Array; /** * Average number of boost power up scored (out of 3). */ average_boost_played: number; /** * Average endgame points. */ average_endgame_points: number; /** * Average number of force power up scored (out of 3). */ average_force_played: number; /** * Average foul score. */ average_foul_score: number; /** * Average points scored during auto. */ average_points_auto: number; /** * Average points scored during teleop. */ average_points_teleop: number; /** * Average mobility points scored during auto. */ average_run_points_auto: number; /** * Average scale ownership points scored. */ average_scale_ownership_points: number; /** * Average scale ownership points scored during auto. */ average_scale_ownership_points_auto: number; /** * Average scale ownership points scored during teleop. */ average_scale_ownership_points_teleop: number; /** * Average score. */ average_score: number; /** * Average switch ownership points scored. */ average_switch_ownership_points: number; /** * Average switch ownership points scored during auto. */ average_switch_ownership_points_auto: number; /** * Average switch ownership points scored during teleop. */ average_switch_ownership_points_teleop: number; /** * Average value points scored. */ average_vault_points: number; /** * Average margin of victory. */ average_win_margin: number; /** * Average winning score. */ average_win_score: number; /** * An array with three values, number of times a boost power up was played, number of opportunities to play a boost power up, and percentage. */ boost_played_counts: Array; /** * An array with three values, number of times a climb occurred, number of opportunities to climb, and percentage. */ climb_counts: Array; /** * An array with three values, number of times an alliance faced the boss, number of opportunities to face the boss, and percentage. */ face_the_boss_achieved: Array; /** * An array with three values, number of times a force power up was played, number of opportunities to play a force power up, and percentage. */ force_played_counts: Array; /** * An array with three values, high score, match key from the match with the high score, and the name of the match */ high_score: Array; /** * An array with three values, number of times a levitate power up was played, number of opportunities to play a levitate power up, and percentage. */ levitate_played_counts: Array; /** * An array with three values, number of times a team scored mobility points in auto, number of opportunities to score mobility points in auto, and percentage. */ run_counts_auto: Array; /** * Average scale neutral percentage. */ scale_neutral_percentage: number; /** * Average scale neutral percentage during auto. */ scale_neutral_percentage_auto: number; /** * Average scale neutral percentage during teleop. */ scale_neutral_percentage_teleop: number; /** * An array with three values, number of times a switch was owned during auto, number of opportunities to own a switch during auto, and percentage. */ switch_owned_counts_auto: Array; /** * An array with three values, number of times a unicorn match (Win + Auto Quest + Face the Boss) occurred, number of opportunities to have a unicorn match, and percentage. */ unicorn_matches: Array; /** * Average opposing switch denail percentage for the winning alliance during teleop. */ winning_opp_switch_denial_percentage_teleop: number; /** * Average own switch ownership percentage for the winning alliance. */ winning_own_switch_ownership_percentage: number; /** * Average own switch ownership percentage for the winning alliance during auto. */ winning_own_switch_ownership_percentage_auto: number; /** * Average own switch ownership percentage for the winning alliance during teleop. */ winning_own_switch_ownership_percentage_teleop: number; /** * Average scale ownership percentage for the winning alliance. */ winning_scale_ownership_percentage: number; /** * Average scale ownership percentage for the winning alliance during auto. */ winning_scale_ownership_percentage_auto: number; /** * Average scale ownership percentage for the winning alliance during teleop. */ winning_scale_ownership_percentage_teleop: number; };