/** * Insights for FIRST Stronghold qualification and elimination matches. */ export declare type Event_Insights_2016 = { /** * For the Low Bar - An array with three values, number of times damaged, number of opportunities to damage, and percentage. */ LowBar: Array; /** * For the Cheval De Frise - An array with three values, number of times damaged, number of opportunities to damage, and percentage. */ A_ChevalDeFrise: Array; /** * For the Portcullis - An array with three values, number of times damaged, number of opportunities to damage, and percentage. */ A_Portcullis: Array; /** * For the Ramparts - An array with three values, number of times damaged, number of opportunities to damage, and percentage. */ B_Ramparts: Array; /** * For the Moat - An array with three values, number of times damaged, number of opportunities to damage, and percentage. */ B_Moat: Array; /** * For the Sally Port - An array with three values, number of times damaged, number of opportunities to damage, and percentage. */ C_SallyPort: Array; /** * For the Drawbridge - An array with three values, number of times damaged, number of opportunities to damage, and percentage. */ C_Drawbridge: Array; /** * For the Rough Terrain - An array with three values, number of times damaged, number of opportunities to damage, and percentage. */ D_RoughTerrain: Array; /** * For the Rock Wall - An array with three values, number of times damaged, number of opportunities to damage, and percentage. */ D_RockWall: Array; /** * Average number of high goals scored. */ average_high_goals: number; /** * Average number of low goals scored. */ average_low_goals: number; /** * An array with three values, number of times breached, number of opportunities to breach, and percentage. */ breaches: Array; /** * An array with three values, number of times scaled, number of opportunities to scale, and percentage. */ scales: Array; /** * An array with three values, number of times challenged, number of opportunities to challenge, and percentage. */ challenges: Array; /** * An array with three values, number of times captured, number of opportunities to capture, and percentage. */ captures: Array; /** * Average winning score. */ average_win_score: number; /** * Average margin of victory. */ average_win_margin: number; /** * Average total score. */ average_score: number; /** * Average autonomous score. */ average_auto_score: number; /** * Average crossing score. */ average_crossing_score: number; /** * Average boulder score. */ average_boulder_score: number; /** * Average tower score. */ average_tower_score: number; /** * Average foul score. */ average_foul_score: number; /** * An array with three values, high score, match key from the match with the high score, and the name of the match. */ high_score: Array; };