export declare class Gpu { frameId: number; namedAccums: number[]; measureMode: number; queryId: number; queryQueue: { query: any; measureMode: number; frameId: number; }[]; totalAccum: number; fpsLogger: Function; gpuLogger: Function; private gl; private ext; constructor(gl: WebGL2RenderingContext, ext: any, fpsLogger: Function, gpuLogger: Function); begin(nameId: number, loggerMaxTime: number, loggerMaxFrames: number): void; end(nameId: number, loggerMaxTime: number, loggerMaxFrames: number): void; update(loggerMaxTime: number, loggerMaxFrames: number): void; }