# ADHD Cognition → Design Rules (research digest)

Why the Cognitive Contract in SKILL.md §1 is shaped the way it is. Each finding maps to a build rule. This digest targets the interest-based learner who runs multiple threads simultaneously, loves understanding things, and needs the understanding to *stick*.

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## 1. The interest-based nervous system (Dodson)

ADHD motivation is not driven by importance or consequences; it is driven by dopamine-releasing task properties. The popular mnemonic is **PINCH**:

- **P**lay / Passion — the task is intrinsically enjoyable
- **I**nterest — inherently fascinating framing
- **N**ovelty — new format, new angle, new tool
- **C**hallenge / Competition — just-hard-enough stretch; prediction games
- **H**urry (urgency) — finite, bounded, deadline-shaped

**Build rules:**
- Frame the topic through what the reader already finds fascinating (Topic Read step 2 — anchor to *their* world).
- Novelty is a *renewable* resource: each chunk shift is a format shift (animation → diagram → interactive → screenshot). Two identical formats adjacent = attention leak.
- Challenge via prediction checkpoints: "what happens if X doubles?" → tap a guess → immediate animated reveal. Just-hard-enough; never scored; wrong guesses get "most people guess that — here's the twist" not a red X.
- Urgency via *boundedness*, not pressure: "chunk 3 of 7", visible finish line, each chunk ≤90s. Open-ended walls of content read as un-startable.

## 2. Front-loaded attention

Engagement in ADHD learners peaks at the very start of any session and decays; the hook must come first, not mid-lesson. Classic teaching saves the payoff; this is exactly backwards for this audience.

**Build rules:**
- First viewport carries the most surprising fact, a live phenomenon, or the "why should I care" stake. Definitions, history, and prerequisites come *after* curiosity is committed.
- Cold-open pattern: show the *effect* first (the animation running), explain the *cause* second. Mystery → mechanism, never mechanism → so-what.

## 3. Working memory constraints

ADHD working memory is smaller and more easily disrupted. Every item the page asks the reader to "hold in mind" is a tax. Losing one's place after a distraction (which WILL happen) is the standard failure.

**Build rules:**
- Externalize state: persistent progress rail = mini-map of the ideas, current position highlighted. Re-entry after distraction costs zero reconstruction.
- Chunk to ~3 items: never ask the reader to track more than 3 new named things per chunk. If the mechanism has 6 parts, pre-train the parts (names + one-line roles, visually) in one chunk, then the interactions in the next.
- Keep referents visible: when text says "the resolver", the resolver is highlighted in the diagram *at that moment* (scroll-synced or hover-synced highlighting). Never make the reader scroll back.
- One idea per screen. A screen that requires holding the previous screen in memory is two ideas.

## 4. Cognitive Load Theory (Sweller) + Mayer's multimedia principles

Working memory budget = intrinsic load (the topic's real difficulty) + extraneous load (everything else). You cannot reduce intrinsic load, only manage it (segmenting, pre-training); extraneous load you cut ruthlessly.

The empirically strongest levers (Mayer):
- **Coherence** — excluding extraneous material improves deep learning; the strongest and most replicated effect (median effect size ~0.86 across 23/23 tests). Decorative images, tangents, and mood-content actively harm learning.
- **Signaling** — visually cue what to look at (highlight, arrow, spotlight-dim-the-rest) exactly when it matters.
- **Segmenting** — learner-paced segments beat continuous presentation. The reader controls advance.
- **Spatial contiguity** — labels ON the diagram, not in a caption or paragraph. Distance between word and picture is load.
- **Temporal contiguity** — the words about a motion appear *while* the motion plays.
- **Multimedia / dual coding** — words + pictures beat words alone; verbal and visual channels are separate capacity. Encoding an idea in both doubles retrieval paths.
- **Pre-training** — name the components before explaining the process.
- **Personalization** — conversational "you" beats formal register.

**Build rules:** these are directly §1 rules 2, 3, 5, 8. When in doubt, coherence wins: cut it.

## 5. Immediate feedback loops

Delayed reward has weak pull on ADHD motivation; feedback must be immediate, frequent, and specific. This is why passive video courses fail this audience and why interaction cadence matters.

**Build rules:**
- Every interactive element responds in <100ms with a visible consequence.
- Checkpoint interactions every 2–3 chunks; completing a chunk gets a small, honest completion signal (progress rail ticks, subtle check) — not confetti, not points, no streaks. Gamification theater reads as manipulation; *progress made visible* reads as respect.

## 6. Hyperfocus and the rabbit-hole problem

The same brain that can't start a boring page will tunnel for an hour into a fascinating tangent. Tangents mid-mechanism derail the main thread; but killing them wastes the audience's superpower.

**Build rules:**
- Park every tangent in a collapsible **Rabbit Holes** drawer at the end (or a small margin marker linking to it). The reader finishes the spine of the explanation, *then* tunnels.
- Design the spine to be finishable in one sitting (5–9 chunks); depth lives in the drawer.

## 7. Multi-threaded learners

This audience often learns several things simultaneously and connects across domains. Cross-domain analogy is not a crutch — it's the native encoding format.

**Build rules:**
- Analogies drawn from the reader's *other* active interests stick hardest (use conversation context/memory).
- The recap card's job is cross-linking: "this is the same shape as X you already know" is a legitimate, powerful anchor.
- Vivid/absurd anchors beat sensible ones for recall — one deliberately weird image per key idea in the recap ("DNS is a chain of increasingly specific gossips"). Weird sticks; bland evaporates.

## 8. Reading mechanics

- Continuous prose > ~60 words per block starts skipping. Short paragraphs, high-signal bolding (1–2 phrases per block max — over-bolding destroys signaling).
- Sans-serif or high-legibility type at generous size (≥17px body), line length 50–70ch, real line-height (1.6+).
- Motion as *involuntary attention capture* is a double-edged sword: purposeful motion directs attention (good); ambient looping motion captures it continuously (catastrophic for this audience). Nothing loops while the reader is meant to be reading.
- Session length respect: the page must be pausable/resumable at any chunk with zero penalty.

## 9. Emotional register (rejection sensitivity & anxiety)

Many ADHD adults carry rejection sensitivity and shame around "should already know this". Anxiety-adjacent topics amplify this.

**Build rules:**
- Never "simply" / "just" / "obviously" / "as everyone knows". The tone is a sharp friend explaining, not a professor grading.
- Prediction checkpoints are framed as games, never tests. No scores anywhere.
- Anxiety-adjacent topics (medical, debt, legal): calm palette, slower motion, explicit uncertainty ranges, no urgency theater.

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## Honest caveat

Direct empirical research on *which specific design elements* help ADHD comprehension is thin; most of the above extrapolates from working-memory research, cognitive load theory, multimedia learning research (robust), and clinical/educational practice consensus (moderate). Where practice consensus and Mayer conflict, Mayer wins. These principles also measurably help neurotypical readers under fatigue/distraction — designing for the ADHD reader is designing for everyone's worst afternoon.
